Super Geek League: Science Fiction Rock and Roll
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The last date listed for Super Geek League was Saturday July 20, 2013 / 9:00pm (Doors at 8:00pm).
Reviews & Ratings
Featured review from Lane
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We'd never heard any of the bands before that night, but--from the videos we found of Super Geek League online--we were excited when I found the show here on Goldstar. They sounded like great fun, and our kind of evening out! We're always up for something new, and we weren't disappointed in the first act! We absolutely LOVED Chaotic Noise Marching Corps! When we first arrived at the Neptune, they'd taken over the sidewalk out front ... and were just ROCKIN IT! Great energy! Great look! Great music! They had it all! Once they came back inside, it was still early--meaning this large and impressive band still made up close to half of the people in the room--but they had EVERYONE bopping along with them as they ended their set ... and had all of us looking forward to a great evening!
Then Puppet DJs the Fungineers got on-stage a little bit later ... and the whole event simply hit the skids. Note to the producers of the show: NEVER start with a high-energy band like CNMC ... then bring someone up next who is as slow and BORING as these guys were!
Don't get me wrong, the *idea* of a puppet DJ is kinda cute ... for maybe 15 minutes or so. But--beyond that initial impression--you really have to have an engaging act to go with it, *too* ... or the whole thing falls flat. In this case, the puppet was obviously an expensive one, and the puppeteers were mostly good at creating the 'puppet alien' illusion they were trying to create on stage. However, they just didn't have what I'd call a particularly "good" act. Musically--and after the wonderful CNMC--their beats were extremely boring, and their lyrics/chatter on the mic rapidly moved from 'cute' to 'yawn.' Granted, I know a lot of DJ music falls into this category ... but--remember--the good DJs are the ones who create music/beats you can dance to ... but that keeps your intellectual and emotional interest, too ...mainly because it's NOT redundant! Their music remains interesting ... no matter how long it goes on. Not so with the "puppet DJ" folks. Their music just got more boring as they dragged on. And I guess they were a decent match for the Geek League genre-wise ... but--in my opinion--they'd probably work okay as the 15-minute opening act for this show ... because all they showed that night is that they're just basically a "novelty." None of their material is particularly 'good' in any way ... not their lyrics and definitely NOT their beats ... plus--following a group as good as CNMC--they dropped the energy in the room by hundreds of points within just a few chords ... and it just went down from there :(
The way the club is designed/lighted, I'm thinking that the folks on stage could only see the few people (probably their friends and fans) who were standing right up in front of the stage. Those few people looked like they were enjoying themselves ... at least in the beginning ... but the people on stage obviously couldn't see past those first few fans ... back into the main part of the club where everyone else was pretty much just milling around, talking to their friends and not paying the Fungineers the least bit of attention. Rough estimate, they lost over 85% of the crowd within the first 15 minutes or so of hitting the stage. Even the members of CNMC--who were trying to support them in the beginning by milling in the crowd and encouraging others--stopped dancing to their music after a while, too. However, neither the act themselves ... nor the management of the club, who SHOULD have payed attention/moved them along faster ... seemed to realize they were boring most of the people there to death.
From there, I can't review Super Geek League ... because--thanks to the Fungineers showing no signs of stopping/singing a more interesting song/changing the amazingly redundant music they were playing--we ended up just leaving the club 40 minutes or so into their set ... because we just could NOT take one more minute of that act. I can't remember the last time we walked out on an act either. It's not our habit, but--unfortunately--we'd just had it by that point! I hate it, too ... because the SGL was probably awesome--and we hate we missed them--but the awful puppet act completely ruined the event for us ... to the point that no amount of happy anticipation over seeing the Geek League (or finding out by talking to some of the members of CNMC--to ease the boredom--that they were going to play again, too) could overcome the absolute pounding headache I got from suffering through that second act. They're probably nice people, and they'd probably be fun/a novelty for *maybe* a 15-minute starter group ... but I don't understand why they were put onstage *after* CNMC ... or simply allowed to go on (and on...and on...and on) that night ... when they'd obviously lost the bulk of the crowd 15 minutes into their set ....